Ehm, Yoshi has received quite a few changes that will appeal to the diehard dino-fan. Even in SD Remix, Yoshi remains one of the most difficult characters to play. But Yoshi has a few tricks that may surprise you.
Forward Aerial has very little start-up, so get to clobbering!
Secondly, Yoshi's moves have all received numerous little modifications. By "little," I mean it's a big deal.
Up Smash is active for the entirety of the head swing, so Yoshi can hit foes in front of him. It packs a lot of heat, so do be careful where you stand.
Place trust into your shoes and leave the rest to destiny.
Back Air connects more consistently due to numerous knockback changes. Combine this with Yoshi's superior aerial mobility, and Yoshi will now deal more damage and pain than before.
Yoshi's grab functions a little differently. Yoshi can now capture airborne opponents with any section of his tongue, and the hitbox lingers!
Standing grab has much less start-up compared to the original.
Running grab has a hitbox inside Yoshi's mouth.
Special Moves
<Standard Special Move: Egg Lay>
<Side Special Move: Egg Roll>
Yoshi's Side Special Egg Roll has some horizontal momentum in the air, and no longer puts Yoshi into free fall state. Use it after being knocked away high from the stage before using your double jump. Doesn't it feel good to be alive?
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